Aaron Christensen

Boise, ID 83709 · aaroncgamedesign@gmail.com

Creatively driven and passionate about making fun, meaningful, and powerful interactive media.


Experience

Game/Interactivity Designer

GIMM Works at Boise State University

Worked with a full team of student Developers, Artists, and UX/UI Designers on client driven projects for Augmented and Virtual Reality. Expected tasks included managing design documents, ideation for game mechanics, communicating tasks and concepts between developers and clients, and interacting with clients to understand and achieve the goals wanted for their respective final products.

March 2013 - Present

Education

Boise State University

Bachelor of Science
GIMM (GAMES, INTERACTIVE MEDIA, & MOBILE TECHNOLOGY)
August 2016 - May 2019

Portfolio

Games

Drifting

Dev/Design

Garden Defender

Dev/Design

It's Not Me

Design

A Sacrifice For Sludqh'Thiss

Design

Devout Tournament

Design

Frengo

Dev/Design

Sleepy Stone

Dev/Design

Education

Hell's Canyon VR

Design

WWI Recreation

Design

World Museum - Sistine Chapel

Design


Skills

Programming/Development
  • C#
  • Unity 3D
  • Oculus VR
  • Adobe Actionscript
Graphics/Art
  • Blender
  • Adobe Photoshop
  • Aseprite
Other
  • Creation and maintenance of Game Design Documents and other Design Documentation
  • Experience working with and developing for clients
  • Certified in Design Thinking from IDEO
  • Experience working with specialized teams

Interests

As a lifelong artist, musician, creator, and gamer I am always looking for something new to spark my creativity. I have a passion for retro-games from the 80s and 90s and I often enjoy catching up on new shows, biking, and spending time with those close to me.


Awards & Certifications

  • IDEOU course Certification in Design Thinking
  • First Place in Student Division - Boise Immerse-a-thon 2017